Large City: Gētḩ Thaw̌y Gaw̋lē

Gētḩ Thaw̌y Gaw̋lē

Gētḩ Thaw̌y Gaw̋lē
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceBuzia County
RegionKhō Kot Woodlands
Founded942
Community LeaderHigh Chief Shepí Zesmesê Zèqth
Area275 km2 (110 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2476 m (8123 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population65493
Population Density238 people per km2 (595 people per mi2)
Town AuraIllusion
Naming
Native nameGētḩ Thaw̌y Gaw̋lē
Pronunciation/ˈfrɛtbɛ/ /ðɒ̌iː/
Direct Translation[lethal; fatal] [cell (room in a prison); compartment]
Translation[Not Yet Translated]

Gētḩ Thaw̌y Gaw̋lē (/ˈfrɛtbɛ/ /ðɒ̌iː/ [lethal; fatal] [cell (room in a prison); compartment]) is a subtropical Large City located in the Buzia County of the Confederation of Goblin Tribes.

The name Gētḩ Thaw̌y Gaw̋lē is derived from the Goblin language, as Gētḩ Thaw̌y Gaw̋lē was founded by Alyar Erchoril Emdiril, who was culturaly Goblin.

Climate

Gētḩ Thaw̌y Gaw̋lē has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cold 10°C (50°F). Gētḩ Thaw̌y Gaw̋lē receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gētḩ Thaw̌y Gaw̋lē covers an area of nearly 275 km2 (110 mi2), and an average elevation of 2476 m (8123 ft) above sea level.

Overview

Gētḩ Thaw̌y Gaw̋lē was founded durring the early 10th century, by Alyar Erchoril Emdiril. The establishment of Gētḩ Thaw̌y Gaw̋lē suffered from many setbacks, delays, and obsticles, most notably a group of Gētḩ Thaw̌y Gaw̋lē which required millitary assistance exterminate before the community could finish being built.

Gētḩ Thaw̌y Gaw̋lē was built using the conventions of Goblin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Gētḩ Thaw̌y Gaw̋lē is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Gētḩ Thaw̌y Gaw̋lē is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Your first impression of Gētḩ Thaw̌y Gaw̋lē proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Gētḩ Thaw̌y Gaw̋lē possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gētḩ Thaw̌y Gaw̋lē has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gētḩ Thaw̌y Gaw̋lē has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gētḩ Thaw̌y Gaw̋lē. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gētḩ Thaw̌y Gaw̋lē's parks.

Gētḩ Thaw̌y Gaw̋lē has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gētḩ Thaw̌y Gaw̋lē.

Gētḩ Thaw̌y Gaw̋lē has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gētḩ Thaw̌y Gaw̋lē has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gētḩ Thaw̌y Gaw̋lē has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gētḩ Thaw̌y Gaw̋lē has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gētḩ Thaw̌y Gaw̋lē has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gētḩ Thaw̌y Gaw̋lē has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gētḩ Thaw̌y Gaw̋lē has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gētḩ Thaw̌y Gaw̋lē's public wards, blessings, and other arcane systems.

Gētḩ Thaw̌y Gaw̋lē has an Scientific Academy which provides higher education in the natural sciences.

Gētḩ Thaw̌y Gaw̋lē possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gētḩ Thaw̌y Gaw̋lē's grid is powered by a boiler and turbine based power plant.

Gētḩ Thaw̌y Gaw̋lē's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gētḩ Thaw̌y Gaw̋lē has a first rate hospital which caters to anyone in need of long term medical care.

Gētḩ Thaw̌y Gaw̋lē has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gētḩ Thaw̌y Gaw̋lē has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gētḩ Thaw̌y Gaw̋lē's natural decorations nor waterways.

Gētḩ Thaw̌y Gaw̋lē has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gētḩ Thaw̌y Gaw̋lē has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gētḩ Thaw̌y Gaw̋lē has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Gētḩ Thaw̌y Gaw̋lē is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Gētḩ Thaw̌y Gaw̋lē's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Gētḩ Thaw̌y Gaw̋lē yeast remains dormant.

The Anhana near Gētḩ Thaw̌y Gaw̋lē are known to be more aggressive than normal.

Gētḩ Thaw̌y Gaw̋lē's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Charm energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 120
  • Farmers: 187
  • Farm Laborer: 327
  • Hunters: 233
  • Milk Maids: 163
  • Ranchers: 87
  • Ranch Hands: 184
  • Shepherds: 187
    • Farmland: 265246 m2
    • Cattle and Similar Creatures: 16373
    • Poultry: 196479
    • Swine: 13098
    • Sheep: 654
    • Goats: 130
    • Horses, Mounts, and Beasts of Burden: 6549

Craftsmen

  • Arms and Toolmakers: 145
  • Blacksmiths: 155
  • Bookbinders: 85
  • Buckle-makers: 92
  • Cabinetmakers: 145
  • Candlemakers: 242
  • Carpenters: 229
  • Clothmakers: 204
  • Coach and Harness Makers: 67
  • Coopers: 167
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 62
  • Cutlers: 55
  • Fabricworkers: 155
  • Farrier: 422
  • Furriers: 41
  • Glassworkers: 233
  • Gunsmiths: 140
  • Harness-Makers: 62
  • Hatters: 118
  • Hosiery Workers: 47
  • Jewelers: 72
  • Leatherwrights: 167
  • Locksmiths: 64
  • Matchstick makers: 93
  • Musical Instrument Makers: 97
  • Painters, Structures and Fixtures: 86
  • Paper Workers: 96
  • Plasterers: 92
  • Pursemakers: 105
  • Roofers: 67
  • Ropemakers: 66
  • Rugmakers: 64
  • Saddlers: 119
  • Scabbardmakers: 154
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 64
  • Soap and Tallow Workers: 207
  • Tailors: 422
  • Tanners: 80
  • Upholsterers: 94
  • Watchmakers: 88
  • Weavers: 187
  • Whitesmiths: 54

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 46
  • Beer-Sellers: 88
  • Booksellers: 99
  • Butchers: 152
  • Chandlers: 155
  • Chicken Butchers: 184
  • Entrepreneurs: 66
  • Fine Clothiers: 177
  • Fishmongers: 167
  • Florists: 39
  • Potion Sellers: 100
  • Resellers: 297
  • Spice Merchants: 83
  • Wine-sellers: 142
  • Wheelwright: 103
  • Woodsellers: 63

Service workers

  • Bakers: 409
  • Barbers: 335
  • Coachmen: 94
  • Cooks: 311
  • Doctors: 140
  • Gamekeepers: 99
  • Grooms: 57
  • Hairdressers: 211
  • Healers: 189
  • Housekeepers: 211
  • Housemaids: 436
  • House Stewards: 192
  • Inns: 63
  • Laundry maids: 125
  • Maidservants: 242
  • Nursery Maids: 125
  • Pastrycooks: 192
  • Restaurateur: 261
  • Tavern Keepers: 251

Specialized Laborer

  • Ashworkers: 89
  • Bleachers: 61
  • Chemical Workers: 37
  • Coal Heavers: 136
  • In-Town Couriers: 145
  • Long Haul Couriers: 142
  • Dockyard Workers: 136
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 165
  • Millers: 155
  • Miners: 155
  • Oilmen and Polishers: 105
  • Postmen: 145
  • Pure Finder: 82
  • Skinners: 198
  • Sugar Refiners: 38
  • Tosher: 100
  • Warehousemen: 218
  • Watercarriers: 147
  • Watermen, Bargemen, etc.: 204

Skilled Laborers

  • Accountants: 90
  • Alchemist: 104
  • Clerk: 136
  • Dentists: 65
  • Educators: 179
  • Engineers: 96
  • Gardeners: 66
  • Mages: 49
  • Plumbers: 68
  • Pharmacist: 79
  • Professors: 28
  • Scientists: 48
  • Wizards: 27

Civil Servants

  • Adventurers: 62
  • Bankers: 91
  • Civil Clerks: 152
  • Civic Iudex: 71
  • Consultants: 42
  • Exorcist: 167
  • Fixers: 79
  • Kami Clerk: 137
  • Landlords: 135
  • Lawyers: 82
  • Legend Keepers: 112
  • Militia Officers: 436
  • Monks, Monastic: 225
  • Monks, Civic: 192
  • Historian, Oral: 167
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 148
  • Priests: 311
  • Rangers: 83
  • Rat Catchers: 103
  • Scholars: 105
  • Spiritualist: 119
  • Slayers: 36
  • Storytellers: 238
  • Military Officers: 218

Cottage Industries

  • Brewers: 204
  • Comfort Services: 272
  • Enchanters: 72
  • Herbalists: 77
  • Jaminators: 192
  • Needleworkers: 225
  • Potters: 109
  • Preserve Makers: 192
  • Quilters: 97
  • Seamsters: 297
  • Spinners: 211
  • Tinker: 69
  • Weaver: 172

Artists

  • Actors: 66
  • Architects: 25
  • Bards: 100
  • Costumers: 39
  • Dancers: 73
  • Drafters: 42
  • Engravers: 53
  • Fine Furniture Carpenters: 32
  • Glaziers: 69
  • Inlayers: 63
  • Musicians: 192
  • Painters, Art: 34
  • Playwrights: 68
  • Sculptors, Art: 55
  • Wood Carvers: 225
  • Writers: 204

Produce Industries

  • Butter Churners: 225
  • Canners: 211
  • Cheesmakers: 233
  • Ice Merchants: 29
  • Millers: 139
  • Picklers: 111
  • Smokers: 86
  • Stockmakers: 75
  • Tobacconists: 103
  • Tallowmakers: 145

25035 of Gētḩ Thaw̌y Gaw̋lē's population work within a Foundational Occupation.

39149 of Gētḩ Thaw̌y Gaw̋lē's population do not work in a formal occupation, but do contribute to the local economy. 1309 (2%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Gētḩ Thaw̌y Gaw̋lē since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Gētḩ Thaw̌y Gaw̋lē is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Gētḩ Thaw̌y Gaw̋lē was attacked by savage tribes living nearby Gētḩ Thaw̌y Gaw̋lē. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Gētḩ Thaw̌y Gaw̋lē lost 145 people, 336 livestock, and 22 buildings. The conflict ended after roughly 185, when members of Gētḩ Thaw̌y Gaw̋lē's militia enacted an operation to delay the operations of the enemy. The operation was complicated by extremely dangerous terrain, including unfamiliar and poisonous plants which many ate while foraging. The conflict ended with pitched battle between both forces, which ended in victory for Gētḩ Thaw̌y Gaw̋lē's forces. The war is remembered in legend by Gētḩ Thaw̌y Gaw̋lē's bards, historians, and legend keepers.

History